Look at your ships, they have shields but don't have shield generator satellites orbiting around them.
great counter-example: death star v 2.0
if I had it my way, every shield would only cover part of the planet, seeing as how its a huge area that it would make sense that a shield would need a different vantage in order to provide sufficient coverage.
Regarding orbital structures, once a planet is taken then should also have to be destroyed. This game is currently a genocidal game. So lets not loose site of that minor inconvenience.
then genocide with your SHIPS, dont make the game do it for you.
I find combat much more fufilling when being able to bomb the shit out of the planet doesnt make an instant victory over orbital assets.
You've hit the nail on the head. The genocidal factor is kind of what’s bothering me from a tactical perspective
incompatability of the various techs of the various races. thats my first guess.
also if I blow up DC, will all of the cities over all of the US blow up? i didnt think so.
satelite instalations dont just go up in flames because their command post is blown up, although it might make sense to have certain orbital thingymabobers have decreased capacity (loss of tracking systems etc.)
therefore, of anything being left behind being boobytrapped to a fare-thee-well.
but if you want to blow up things on your own, thats your option. my orbital structures shouldnt blow up if I want them to keep on fighting.
The Vasari, with their history of using other populations, would probably not have started out that way, but if they got the benefit of the TEC/Advent attitude towards each other, I think they would have learned quickly to respond in kind.
they kicked the advent out with little reason, I dont see why they wouldn't kill them if they attacked.