I'm going to chime in for the first time. I need to clarify that I am by no means a gaming professional, so let's just get that out of the way...I stink at 4x games. I do fairly well with the RTS genre though and LOVED the Homeworld series. So...naturally any space game created by some of the guys who made anything Homeworld, will definitely grace my harddrive!
I started my frst big game (with 3 AI's, the rest defaults) and began to turtle. 3 hours later and a (what I consider) BIG fleet went to "explore" the next planet to me. Of course there were alliances made, broken, made, broken, made, broken and the constant bunning hopping of the other factions through my space (that ticks me off, as I'm a very private guy!!! hehe), then the POO POO (rather use @$#!) hit the fan.
Holy crap did that faction have a HUGE fleet. I thought I could take him, but when it got scary I tried to retreat and after losing my second capital ship sitting at the edge of the planet's grav well relized he had a phase jump inhibitor. OMG, frantically I moved around his planet and engaged the PJI and was able to leave. Not after he took out most of my fleet. Then to add insult to energy, he followed me back to my planet and did some more damage. Luckily I had some good defenses up...
Now for thinking out loud (please forgive me if I have anything wrong):
1. There's PJI's, why can't there be phase jump prohibitors? I want to prevent factions from leap frogging INTO my space. I propose a tech level and/or class of ship with capabilities to stealth past the PJP and then have to disable it. Of course you can have a counter-measure to that with a tech level (high tier) and/or ship class that can attack/defend against this feature.
I like/dislike the space lanes...basically for the size (to quote...EPICNESS) of the game you kind of have to have this, but it turns the game into a 2D slugfest. The coolness of 3D space is lost. You can use 3D tatical strategy against human players, but the AI factions don't seem to use it!
2. My fleet's battle AI pisses me off. I had my whole fleet in one control group and found it difficult to split off groups to do different tasks. They would change there targeting right after I issued an order. Is this normal? Do I need to have them in separate control groups? Grr...If I have a ship(s) high-lighted, that should supercede his AI controls IMO.
I should make a note of how it runs on my PC...
Athlon 4000+
2GB OCZ DDR
dual eVGA 6800GTs in SLI
Hitachi 160GB SATA II hdd in a RAID stripe, for pagefile and the game
ViewSonic G90f 19" CRT
1600x1200 (75Hz) all the graphics turned up/4xAA
The game has been smooth all the way up until the BIG battle sequences. It's choppy as hell now when I zoom in. No problems to report at this time. Time to upgrade the gaming rig methinks! HEHE