Well I just found out about Sins and it looks absolutely awesome, I can't believe I hadn't heard about it. Combining SupCom's genious "zoom" innovation with awesome "empire" gaming. I love it.
I felt the same way ^^, I am very interested in sci-fi strategy games (a huge fan of MoO2 (NOT MoO3)) but its so cool that a game like this actually is coming!!
there is a great interview that give you loads of info from 1up:
1up interview
Anyways, I've decided that I can prolly risk pre-ordering the game to get in the beta early, it looks extremely promising, and the dev team seems to be very willing to listen to community suggestions. The problem is... I'm broke. I just started a job (I'm a poor college kid) and I'll prolly have the money in a month. Will the beta be closed by then? I really, really want to get into it.
I dont think it will be closed since the game is released in aug and also the first beta is only singleplayer, and the 2nd is multi

Quick question/suggestion: If the devs haven't put in some sort of "time to waypoint" feature... they need to! (like in SupCom).
great idea! It works very well in that game.
Also, this might be a dumb question, but will the huge distances have an affect on gameplay since you can simply hyperspace around. For example... say I attack Planet X with a decent sized, but unknown to my opponent, distraction force. He sends almost his entire fleet there to defend it... but as soon as they arrive I launch the REAL assault with my main battle group on Planet Y, which is far more crucial to his war machine. Unfortunately for him, he cannot get back in time.
Is that sort of thing possible (it is on SupCom's largest 81x81km2 maps)? It really takes the "strategy" thing to a new level because you're thinking like a real general, managing an entire "front".
offcourse! and also as I understand it, you must escape the planets gravity before you can hyperspace away. which gives you more time with your "surprise fleet"

That brings me to another question, if the above is true, will that render player micro of a battle pointless? I hope not, because at the end of the day, personally owning your opponent in battle is extremely satisfying. If they can pull off a satisfying tactical experience as WELL as a great strategic one, I'm sold.
It seems like you will be able to choose how much is automated. but as always, an AI wont usually outsmart a human

Finally, let me just say that a solid AI will be CRUCIAL to the success of this game. As awesome as say, Rome: Total War was, something that killed it for me was the weak AI (both strategic and tactical). Get this: I NEVER lost a (tactical) battle against an enemy AI force of close to equal numbers. That shouldn't happen, period. From the sound of it, Sins' main strength will be its singleplayer (which will allow for "week long" games unlike MP... I urge the devs to put some SERIOUS time into developing both advanced strategic and tactical AI. And for the love of all that is good, DON'T make hard AI cheat! (i.e. by getting extra resources).
well the game is made by ironclad working with stardock, and SD´s Galciv serie has an incredible AI, so I am not too worried.
Welcome to the board btw